War Games: Army Replacing 1980s Simulators With Gaming Tech
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The first phase of the Synthetic Training Environment initiative replaces existing simulators for vehicles. The second phase aims to create — in just two years — something the Army’s never had before: an “immersive” virtual training environment for troops on foot.
Top Gun For Grunts: Mattis May Revolutionize Infantry
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“To get a quantum increase in the quality of close combat forces, we can do it in the next two years, (and) the cost compared to the rest of the DoD budget is very small,” said retired Maj. Gen. Robert Scales, who chairs the advisory board for Secretary Mattis’s Close Combat Lethality Task Force.
Too Busy To Train? The Navy’s Cyber Dilemma
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SAN DIEGO: The Navy’s overworked IT teams need new “virtual training tools” and more time to train, especially for all-out cyber/electronic warfare against a high-end adversary, the commander of Naval Information Forces said here Tuesday. As the new National Defense Strategy refocuses the entire military from counterinsurgency in Iraq and Afghanistan to great-power warfare against… Keep reading →
Futures Command: Inside The Army’s Acquisition Overhaul
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UPDATED: McCain Endorses Army Move AUSA: Army leaders are creating eight interdisciplinary teams to jumpstart modernization programs in six key areas, from (non-nuclear) ballistic missiles to body armor. Each team will be led by a battle-hardened brigadier general and consist of specialists drawn from across the Army. These Cross Functional Teams are linked to a… Keep reading →
1st-Ever Electronic Warfare Strategy Headed For SecDef’s Desk
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WASHINGTON: With Russian jammers blasting Ukrainian radios off the air, the US Defense Department’s racing to regain its edge in electronic warfare. But there’s been no comprehensive strategy to guide all the armed services’ efforts — until now. The first Defense Department-wide electronic warfare strategy is “basically finished” and headed to Secretary Ashton Carter’s desk… Keep reading →
We Defy You to Ride the SB>1 Simulator With Us
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AUSA: As a rule of thumb, the aerodynamics of rotor blades limit helicopters to top cruising speeds well under 200 mph, but Sikorsky and Boeing are building an aircraft they promise will thumb its nose at that rule. It’s a compound helicopter – two coaxial rotors and a pusher propeller – that they promise will… Keep reading →
Fly With Us (Kinda) In Bell’s V-280 Valor Tiltrotor VIDEO
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AUSA: I’m not a pilot, but today I played a copilot in a flight simulator Bell Helicopter brought to the Association of the United States Army annual convention to show what its next tiltrotor, the V-280 Valor, will be able to do. As my pilot in the simulator, former Army aviator and test pilot Steve Kihara,… Keep reading →
Magic Carpet Ride: Navy Software Eases Carrier Landings
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NAVAL AIR STATION PATUXENT RIVER: So easy, a journalist can do it. That could be the slogan for the Navy’s new Magic Carpet software, which simplifies the most stressful task in aviation: landing on deck of an aircraft carrier. I’d never pretend I could fly a real plane. But in a simulator, with Navy engineer Buddy… Keep reading →
Marines Explore ‘Augmented Reality’
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Think of it as Google Glass goes to war — only less nerd and more Marine. Budget cuts and readiness shortfalls have the US military looking at virtual reality as a partial replacement for expensive field exercises. But VR has real limits. So this month, young Marines at the Infantry Officer Course in Quantico tested a… Keep reading →
The Army Gets Unreal: The Pros & Cons Of Video Games For Combat Training
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http://youtu.be/AMyoQhUcPgM This summer, the US Army’s research & development command, RDECOM, has kicked off an experiment to try infusing the latest commercial video game technology into the Army’s most important combat simulator. The new tech brings real potential for better military training – but also a very real danger. Famous for powering games like 2012’s… Keep reading →